With the possibility to toggle the indicators, I can see the fighting soldiers or the overlapping information. With large groups fighting I have problems making out both the soldiers animations fighting and the changing information. My main issue is that the indicators are overlapping, and making it hard to see more than the fight in the foreground, and whether the indicators above are connected to that fight or the soldiers standing close behind. That's just a question of checking if the key in question is pressed or not to toggle it, so it can be any key (this is the easy part). I initially thought about showing skills in training, and health bars in attack but it just offers less info than the combination.Īstuur: there's no technical reason to force such a restriction. Yes, I would like to see both skills/health as well. I don't remember what the actutual game time was, but I know that I had been playing that particular game for more that 30 hours (time compressed) I had several hundered fully trained soldeirs by then. I don't remember what the actutual game time was, but I know that I had been playing that particular game for more that 30 hours (time compressed) I had several hundered fully trained soldeirs by When I am watching my soldiers fight, I always like to see both, the damage they take (an bring to their oponents) and their skill level, because otherwise the damage is not interpretable - so your suggestion would not help me much, I'm HJD: I am otherwise very much for having the toggle for soldier's status not connected with the buildings! It is the final victory against a huge AI realm that has been retreated more and more and finally had all its soldiers in that last warehouse that I took. that is an old screenshot, and if you look closely, it's not really a battle. ![]() Why should we force such a restriction? Is it any easier to implement, if you must not dedicate another key combination? If that is so, I would understand, otherwise I'd rather have a choice. Data/tribes/scripting/help/a (+2/-0) src/economy/ (+1/-1) src/economy/flag.h (+2/-2) src/economy/portdock.h (+6/-2) src/economy/road.h (+6/-2) src/editor/ (+2/-11) src/logic/map_objects/CMakeLists.txt (+1/-1) src/logic/map_objects/bob.cc (+1/-1) src/logic/map_objects/bob.h (+2/-2) src/logic/map_objects/draw_text.h (+0/-44) src/logic/map_objects/ (+5/-5) src/logic/map_objects/immovable.h (+5/-5) src/logic/map_objects/info_to_draw.h (+34/-0) src/logic/map_objects/map_ (+11/-6) src/logic/map_objects/map_object.h (+2/-2) src/logic/map_objects/tribes/ (+5/-7) src/logic/map_objects/tribes/building.h (+2/-2) src/logic/map_objects/tribes/ (+2/-2) src/logic/map_objects/tribes/constructionsite.h (+1/-1) src/logic/map_objects/tribes/ (+2/-2) src/logic/map_objects/tribes/dismantlesite.h (+1/-1) src/logic/map_objects/tribes/ (+24/-10) src/logic/map_objects/tribes/ (+4/-4) src/logic/map_objects/tribes/ship.h (+1/-1) src/logic/map_objects/tribes/ (+111/-101) src/logic/map_objects/tribes/soldier.h (+6/-5) src/logic/map_objects/tribes/ (+1/-1) src/logic/map_objects/tribes/worker.h (+1/-1) src/network/ (+3/-4) src/network/ (+2/-3) src/wui/attack_box.cc (+1/-1) src/wui/interactive_ (+18/-8) src/wui/interactive_base.h (+6/-4) src/wui/interactive_ (+47/-12) src/wui/interactive_gamebase.h (+8/-7) src/wui/interactive_ (+20/-43) src/wui/interactive_player.h (+2/-2) src/wui/interactive_ (+9/-27) src/wui/interactive_spectator.h (+4/-3) src/wui/ (+4/-4) When I am watching my soldiers fight, I always like to see both, the damage they take (an bring to their oponents) and their skill level, because otherwise the damage is not interpretable - so your suggestion would not help me much, I'm HJD: I am otherwise very much for having the toggle for soldier's status not connected with the buildings!
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